Website powered by

See No Evil VR - Character Design and Concepts

I had to work on the visual development for a VR horror game as my final uni project in Australia. We had this cool idea of a young girl, Hazel, who had heterochromia and could use it as a power to see the "ghost realm". The story takes place in the victorian era, in London. It was really interesting for me because I had a lot of different tasks, from character design to trailers, and also 3D assets. It allowed me to learn a lot.

First concept art of the game.

First concept art of the game.

Research of the Butler.

Research of the Butler.

Some researches for Hazel.

Some researches for Hazel.

Concept of the hub room, one of the main level of the game, with the Butler.

Concept of the hub room, one of the main level of the game, with the Butler.